This document is intended to help me make sure the level progression is correct, to avoid for example having a mission easier then the one before it.
It also holds tips and 'abuses' on how to complete each level, should you need help.

Level 1 :
	- Teaches you how to spawn ships, move, the basics of combat, and speeding up the game.
	- Mission can be completed with the basic ship, without giving any real micromanagement or difficulty. I usually lose no ships on this mission.
	- Tip 1 : Don't destroy the enemies with shields first, instead flank and destroy those behinds.
	- Tip 2 : Once the base appears, bring all your ships within the turret's protection and form a circle, so that their shield can protect the base.
	- Tip 3 : Once only a few enemies are left, mass your ships on the bottom left corner to intercept the enemies as soon as they appear.

Level 2 : 
	- Teaches you how to move in formation, use the commander mode and build, upgrade an efficient base.
	- Mission can be completed with the ship from mission 1, with as only strategy stacking on the escort and upgrading the turrets on its' deployement.
	- Tip 1 : If you can protect the escort until it arrives (very easy) and then upgrade the two left-most turrets, you can wipe out the initial wave.
	- Tip 2 : As soon as you get the relays and wall of turrets, upgrade them all to Fortresses and build a few energy and collectors, along with a
Repair next to the turrets. This should hold all waves.
	- Tip 3 : When building gatherers, mass build "Shield gatherers", they are undefeatable when grouped.

Level 3 :
	- Teaches you how to target the correct enemies first, and how to make the enemy target the good ships too. It's hard to win if you don't take out 
the destructive enemies first and if you don't retreat your ships behind the reinforced allies you get.
	- Introduces you to allies.
	- Winnable if you spend all previously earned credits, even incorrectly, without losing more then 2 ships, using only basic management.
	- Tip 1 : When spawning your first ships, target the enemies equipped with Ruins first, else they will eat through your ships.
	- Tip 2 : When your allies appear, immediatly retreat all your ships to the bottom of the screen and bring the newcomers upward. Make sure the enemies
target the new ships, they'll die much more slowly then your personnal design.
	- Tip 3 : When the relays start spawning, locate them and destroy them ASAP, do not worry about the ship or you will be overwhelmed.
	- tip 4 : As soon as the allies appear, split your ships into two groups : your design and the armoured ships. Send half of each group to a corner.

Level 4 :	
	- Teaches you about proper ship placement and about maneuvering.
	- Winnable with spending all previously earned credits and a balanced design. Might require the play of a single skirmish to earn enough credits to have
a good enough design. The last part might be difficult without a strategy for once.
	- Tip 1 : As soon as the mission launches, spawn all your ships and send them to the right most part of the screen, then put them on the escort's path
and focus all fire on it.
	- Tip 2 : As soon as the escort is destroyed, ignore all your opponents and flee to the bottom right corner. Make sure the enemies absorb the majority
of the meteors, don't fire on them as they're your only cover.
	- Tip 3 : As soon as the big enemy spawns, seperate your ships and try to occupy it. Hold out until you get the drones, then make sure the enemy targets
these drones, as they are the only design capable of really taking the punishment.
	- tip 4 : Make sure it's a drone that takes the convoy and pulls it upward, you can really hasten it by pushing it from under with another ship.

Level 5 :
	- Teaches you how to really build an effective defense with limited space. Trying to win using mainly your ships is nearly impossible, and trying to 
expand suicidary. Only by managing your energy level, money income and defense system can you really win this mission.
	- Winnable with solely money earned from previous missions, but it is hard ...
	- Tip 1 : As soon as the game starts, pump out a constant balance of two collectors, then one energy. This should keep your energy level high enough while
bringing in a correct income. Repeat until you have no space, then build 2-3 Repairs to help your turrets and upgrade them to Fortresses.
	- Tip 2 : Always keep your ships behind your defences, where they can destroy the enemy drones and harass the opponents, else they'll get slaugthered.
	- Tip 3 : Focus on building 30 energies, it's all you really need to win, just occupy the enemies long enough.

Level 6 : 
	- Teaches you about primary targets once again, and the virtues of mobility.
	- Not winnable if you haven't at least played a skirmish.
	- Tip 1 : If you haven't gotten the Core Amplifier achievement part, play a skirmish, and you should normally get it. This part is excessively strong and 
will greatly help you.


Work in progress...